


Flinging your group onto the back of a baddie to take them down reminded me of Pikmin, and the flick mechanic offers a surprising amount of control. Some enemies won’t be vulnerable from the front, so you must flick Kirbys with the stylus for better positioning. A double-tap makes them run, a single tap allows for more precise positioning, and tapping an enemy causes the whole group to hop aboard and pummel them into oblivion. Once inside a level, your crew is controlled by dragging a star to the group’s destination. Similar to the star doors in Mario 64, it takes a certain amount of Kirbys (up to 10) to enter each subsequent level. Each hub world starts you with only one Kirby, and you’re tasked with collecting fruit to add more to your count. Outside of a brief exposition explaining how the evil Necrodeus splits our hero into 10 pieces, the game wastes little time dropping you into the action. Featuring stylus-only controls and some gameplay elements reminiscent of Pikmin, it beats Squeak Squad, Super Star Ultra, and Canvas Curse as the best franchise entry on DS. In his latest entry on the system, Kirby Mass Attack puts gamers in control of up to 10 versions of the adorable pink puffball. With Nintendo’s portable focus squarely set on 3DS recently, it’s easy to forget that a new Kirby adventure is on its way to the good old DS.
